Card Types

Treasure Cards

Treasure cards are items that players acquire throughout the game. Treasure cards are put directly into play in front of a player when gained and are visible to everyone. They have a wide variety of effects that can range from modifying gameplay to interacting with other players and monsters. Any time a card instructs you to gain ‘treasure’, you gain it from the top of the treasure deck.

There are two types of treasure cards: active and passive.

Active Items

Active items have a gold border. There are two types of active items: those with activated effects, and those with paid effects. This difference is shown by special symbols on the cards, as below:

Activated effects are preceded by a turning arrow symbol. You can use these effects by activating (turning sideways) the item. You must then recharge the item before activating it again either through an effect or during your recharge step at the start of your turn.

Paid effects are preceded by a dollar symbol. You can use these effects by paying the specified cost. You are not required to activate an item to use its paid effect, and you can still use any paid effects of an item that is activated. You may use the effect of a paid item as many times as you can pay the specified cost.

Passive Items

Passive items have a silver border. Passive items don’t require activation and can either modify your abilities or describe triggered effects (effects that are played automatically under certain conditions, such as a dice roll resolving as a certain number).


Loot Cards

Players draw loot cards and keep them in their hands until they play or discard them. A player’s loot cards are not normally visible to the other players. Loot cards have a huge variety of effects, all of which are detailed on the cards themselves. If a card instructs you to Loot x, that means you draw x cards from the loot deck.

There are three different kinds of loot cards:

Basic Loot

Basic loot cards can be used for a variety of things, including gaining resources, aiding a player in combat, and messing with other players.

Tarot Cards

Tarot cards are similar to basic loot, but have unique and often powerful effects.


When played, trinkets become passive items and are placed in play face up on the table next to a player’s other item cards. Once played, trinkets count as items and stay in play till destroyed.


Monster Cards

The monster deck is split into monsters and non-monsters. The active player (the player whose turn it is) gets any rewards from any monsters that are killed and resolves any non-monster cards revealed.

There are two types of monsters and two types of non-monsters:

Basic Monsters

Basic monsters tend to be easier to kill, but they also tend to yield smaller rewards and don’t give souls.


Bosses tend to be harder to kill than basic monsters, but they also yield bigger rewards that always include at least one soul. When a boss is killed, it becomes a soul card and the active player gains it.

Bonus Cards

Non-monster cards that have effects that can both help and hinder the active player.


Non-monster cards that curse someone of the active player’s choosing. Curses are placed near your character card. When a player dies, they discard all curses afflicting them.

Monster Card Breakdown

Other Card Types

Character Cards: Each player is dealt a character card from the character deck at the start of the game.

Starting Items: Each character has a different starting item. Starting items are eternal – this means they can’t be destroyed or put into discard for any reason.

Bonus Souls: These bonus cards are not added to any deck, but instead are put face up next to the game in view of all the players. These souls, once gained, act like any other soul card. Bonus souls can only be gained once per game; if these soul cards are ever discarded, they are placed face down next to the game and cannot be gained again.

Related FAQs

Loot Cards

Do I have to play a trinket from my hand for it to become an item?

Yes. A trinket will be played from your hand like any other loot card and it is only once it resolves that it will then be considered an item. From this point onwards it will be treated no differently to any other item, and will stay in play until it is destroyed.

Can I Butter Bean a trinket or the Lost Soul loot card?

Yes. Butter Bean can cancel any loot card being played, and trinkets aren't considered items till the loot card effect resolves. The same goes for the lost soul: it only becomes a soul card once the effect of the loot card resolves.

Treasure Cards

Are the Haunt items curses?

The Haunt items are items, and are not considered curses. They can be targeted by any effect that targets items (including reroll effects, and effects like Contract From Below, or Donation Machine). They cannot be targeted by any effect that targets curses (such as The Bible or Dagaz).

What happens if I reveal a Haunt item when refilling a shop slot?

The Haunt items aren't treated differently to any other item: if revealed when refilling a shop slot the Haunt item will simply fill that slot.

Ask a question

Would you like a rule clarified? Do you think you've found an edge case? Have you checked on all relative pages to ensure the question hasn't been answered already?

If so, feel free to submit a question to our Card Tzar! He may decide to edit the article to clarify the issue, or to add an FAQ to clarify your question.