Further Examples

Stack Example

Alexa is attacking Pin. She has already hit Pin once, and so the boss only has 1 HP left. She rolls her dice; it lands on a 4 and is placed on the stack. Alexa gains priority as the active player. She could do something in response to her dice roll before anyone else, but decides not to, and so passes priority to Natalie. Natalie wants to prevent Alexa from killing Pin and gaining a soul and so activates her character card and plays the tarot card XIII. Death (Kill a player.) targeting Alexa. The effect of the loot card is put on the stack above the dice roll. Natalie has an opportunity to play something in response first because she retains priority, but chooses not to and so she passes priority back to Alexa. Alexa decides she would rather not die, and plays a Butter Bean (Cancel the effect of an active item or loot card.). Alexa chooses not to respond to this, and so Natalie gains priority once more. Sadly for Natalie, she has already tapped her character card and has no items that can help her here and so she is also forced to pass priority. All players have passed priority in succession, so the top of the stack (Butter Bean) resolves and cancels the effect of Death. The original dice roll then resolves as a 4, and Alexa deals damage to Pin, killing it.

Sequencing Example

Abel has an attack roll on the stack. He controls Godhead while Nathan controls The D6. If Abel resolves Godhead first to change his roll to a 6, Nathan could force a reroll to get a random result. If Abel waits until Nathan resolves The D6 first, he can ensure that the random reroll changes into a 6.

Purchasing Example

Ash has put a purchase declaration for the top of the treasure deck on the stack. Ash missed something though: Noah has Sleight of Hand recharged and ready to mess up the purchase. In response, Noah activates Sleight of Hand to look at the top 3 cards of the treasure deck and put them back in any order. When Ash’s purchase declaration resolves, they must still purchase the top card of the treasure deck. Unfortunately for Ash, the card that Noah has put on top is Baby Haunt.

Attacking Example

Amelia declares an attack against the active monster Monstro. When the declaration resolves, the attack begins. She rolls a 6 (a hit!), a 4 (a hit!), and then two 1’s (misses) and dies, ending combat. Each roll is resolved before the next. Poor Amelia.

Monster Death Example

Ava is about to resolve an attacking dice roll that will kill Death. Death’s soul will be the first soul gained by anyone so far this game. Nick has 1 loot card in hand: XX. Judgement. Nick thinks there might be a chance to play Judgement to discard Ava’s new soul card. The roll resolves, dealing damage to Death. Death now has 0 health and dies. When it dies it is moved to the stack until all death related stuff is dealt with. Its reward is put onto the stack, and then its on-death triggered effect is stacked on top of the rewards. Ava gets priority, but neither player chooses to respond. The on-death effect resolves and Ava kills Nick. Nick’s death goes onto the stack, resolves, and he has to pay penalties including discarding Judgement. Next, Ava gets a treasure as a reward. Finally, Death becomes a soul card for Ava. The slot is refilled, and the game continues.

Refilling Example

Aubrey just killed and got rewards from a monster they killed. It was the last active monster in the slot, so the refill effect is now on the stack. The effect resolves, and Aubrey draws the top card of the monster deck, which is Troll Bombs! Aubrey can’t do anything to prevent the damage from killing her, and so she dies. Aubrey’s death goes on the stack, and when it resolves she pays the Death Penalty and the turn jumps to the ending phase. Troll Bombs is not a monster card, and so the monster slot is still empty. The refill effect is put on the stack at the same time as any effects that trigger at the end of the turn and the slot will be refilled before the next player’s turn begins.

Player Death Example

Amber has 1¢, 1 loot card, and owns Bloody Penny, Suicide King, and Lazarus’ Rags. Nicole plays and resolves XIII. Death targeting Amber. Their death is put on the stack, and without a way to prevent it, it resolves and they die. The Death Penalty is put on the stack, followed by Bloody Penny and Suicide King’s effects when they trigger. Amber chooses the order in which they go on the stack since they trigger at the same time and she owns both of them. Suicide King’s effect resolves and Amber loots 3, then Bloody Penny’s effect resolves and Amber loots 1. The Death Penalty resolves and Amber discards 1 loot card, loses 1¢, destroys one of their non-eternal items, deactivates their items and character card, and ends their turn because they are the active player. The turn moves to the start of the Ending Phase. Since Amber has now paid the Death Penalty, Lazarus’ Rags triggers and its effect is added to the stack. When the effect of Lazarus’ rags resolves, Amber gains a treasure, taking the top card of the treasure deck.

Bartering Example

Adam is about to be killed by Fat Bat. Ned offers to use his Yum Heart to prevent the damage for 5¢. Adam says that is too much, and offers 3¢. Ned and Adam eventually agree on 4¢. Adam hands over 4¢, and while Ned thinks about betraying Adam by taking the money and letting Adam die, he decides to follow through and use Yum Heart to save Adam.


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